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The Legend of Zelda: Spirit Tracks | 
| From: Nintendo Category: Video Games Department: Electronics
List Price: $39.99 Buy New: $16.99 as of 7/30/2010 03:55 CDT details You Save: $23.00 (58%)
New (47) Used (18) from $15.99
Seller: cdwarehouseonline Rating: 100 reviews Sales Rank: 77
Format: CD Platform: Nintendo DS Genre: adventure_games ESRB: Everyone Media: Video Game Edition: Standard Autographed: No Memorabilia: No Number Of Items: 1 Age: 5 - 20 years Operating System: Nintendo DS Shipping Weight (lbs): 0.3 Dimensions (in): 5.1 x 5.4 x 0.6
MPN: 045496740511 Model: NTRPBKIE UPC: 045496740511 EAN: 0045496740504 ASIN: B001TOQ8UW
Publication Date: December 2009 Availability: Usually ships in 1-2 business days
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| Features:
| • | Helpful interactive map functionality that players can draw notes on the using the stylus that allows players to quickly mark spots in the game world for later exploration, or to note them as already explored. | | • | A whole new adventure in the Legend of Zelda series set in the years following the events of The Legend of Zelda: Phantom Hourglass. | | • | Links new AI ally, The Phantom (from the previous game in the series), whose bulk and immunities to dangerous elements like fire and magma, make him valuable in combat and in subterranean lava-filled levels. | | • | New propulsion and problem-solving game mechanics through Link's new in-game train which he uses as transport, and must be maneuvered and utilized to deal with obstacles. | | • | New in-game items and weapons like the Whirlwind, which Link uses to move items and overturn enemies, a whip, useful both in combat and in platforming, as well as his train's cannon, which can shoot bombs into the distance. |
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| Editorial Reviews:
Product Description The Legend of Zelda DS
Amazon.com Product Description
The Legend of Zelda: Spirit Tracks is an action/adventure game for the Nintendo DS and DSi that sets Link, the iconic hero of the Legend of Zelda series, on a daring new adventure. The game provides players with a new story, more puzzles, a new mode of transportation--by train--and a new companion in combat, the Phantom. Together these offer up new possibilities for problem-solving, adventure and fun to both longtime and new fans of the franchise alike. Propulsion and Problem-solving One of the most prominent features of The Legend of Zelda: Spirit Tracks is the ability to travel by rail throughout the game. When Link conducts the train, players enjoy a satisfying combination of action and real-time puzzle solving as they determine which track to take and how to best manipulate their speed. When on the train, Link must plot the best route to the end of the line around ever-moving obstacles. While en route, Link might need to fire an onboard cannon at enemies who attack the train or sound the whistle to scare animals off the tracks. New adventure, a new means of transport, and a new companion. View larger. | The Phantom In The Legend of Zelda: Spirit Tracks, Link has a valuable new companion in combat and puzzle-solving, the Phantom. A faceless knight in a hulking suit of armor with immunities to dangerous elements like fire and magma, the Phantom responds to Link's directional commands. Players can simply tap the Phantom with their stylus to take command of him, then draw a line on the touch screen to direct him where to go. He will engage enemies automatically when he comes within range of them. The stout Phantom can also be used as a platform to carry Link above and over dangers, or even run interference to block Link from harm or help finish off an enemy. New In-game Items Spirit Tracks also introduces a variety of new items and weapons to The Legend of Zelda franchise. One of the most notable is the Whirlwind, which Link uses to move items and overturn enemies. Players activate this by blowing into the microphone of the Nintendo DS or Nintendo DSi system. Other new items include a whip, useful both in combat and in platforming, as well as his train's cannon, which can shoot bombs into the distance. Map Functionality As with The Legend of Zelda: Phantom Hourglass, in Spirit Tracks players can look forward to helpful interactive map functionality. The game map appears on the system's top screen, as opposed to the action on the bottom, and players can draw notes on the in-game maps using the stylus on the touch screen. This allows players to quickly mark spots in the game world of note for later exploration, or to note them as already explored. | Screenshots:  New train transport. View larger. | | |  Phantom functionality. View larger. | |  Impressive boss battles. View larger. | |  Easy to use maps. View larger. | | |
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| Customer Reviews:
Showing reviews 1-5 of 100
It's not what I expected July 7, 2010 Jacob's Mom (Wilmington, DE United States) 1 out of 2 found this review helpful
I love Zelda games, but this one was disappointing. Not recommended for those who like the action of other Zeldas.
Another great addition to the Zelda library July 4, 2010 Azure_Warlord (CO USA) What's there to say about a Zelda game? Nintendo has been doing this long enough now that they don't make a bad one. The inclusion of Zelda as a 'playable' character adds a lot more depth to the series. It's definitely a step-up from Phantom Hourglass (you don't have to revisit a temple or something after every dungeon cleared). Thanks for reading!
Full steam ahead! June 29, 2010 M. Shem Spirit Tracks continues the great legacy of Zelda games. Set 100 years after Phantom Hourglass, our new Link joins forces with a new Zelda to take on new enemies and new dungeons.
Graphically, the game is not ground-breaking but has the same look of Phantom Hourglass that works fine. Little details like the train whistle's rope swaying and the gold sparks from the friction of the rails are a nice touch. The sea doesn't look nearly as nice as it did in PH, but the diversity of environments is much greater this time around, and with more towns to visit.
Control of Link is still limited to the stylus, but you won't stop when you touch the edge of the screen like in the previous Zelda game. Some new items add interesting twists to the puzzles in the game. Speaking of puzzles, the ones in Spirit Tracks are slightly more difficult, especially one level where it's completely dark and your map is blank, requiring you to carefully navigate the shadowy ruins. The main dungeon that you visit, the Spirit Tower, replaces the Temple of the Ocean King; however, you are not forced to redo the dungeons that you worked so hard to traverse the first time around.
Driving the train from place to place can seem bothersome at first, but once you start doing more side missions, you unlock more tracks that create shortcuts and warp gates. Different enemies that pop up along the way will keep you perked, ready to clear the tracks of whatever road block that tries to impede you. The main Spirit Tracks Theme is what really keeps me going on the long treks across the map, for it is a song worthy of the Zelda title.
The story in Spirit Tracks is one of the deepest I've seen in any Zelda game. The game starts off a little slow and you don't have access to a dungeon until a good hour or two into the game. Nonetheless, you meet many characters and each of them has an important story to tell or even an important task for you to complete (you can help start relationships in the game!). The Link and Zelda interaction this time around is fun and brings liveliness to their usual placid encounters.
While the game may start slow and train rides can be long, a wider variety of quests, a fun cast of characters, and an amazing theme song will keep you hooked for hours.
Wow!!! June 18, 2010 L. Foster (Texas) Let me start by saying I am lisateacher's son.
As a kid around 6/7, I used to love to rent Ocarina of Time, but never really played the story, it was just fun. I slowly grew out of it, and this is my first Zelda game to actually play the story. Now I'm 16, and just getting back into it.
I now understand why these games are so wildly popular. There is fun puzzle solving, intense action, and an amazing story. I am really enjoying playing this!!!
There are a few cons, though. The long train rides can be tedious, especially going back and forth between realms, only fighting occasional snowmen. Also, you must play with the sound up, but this is also good, because the sound is helpful for alerts. The boss battles are long, and fairly easy.
Even with these cons, I love it. The game is challenging, fun, and good for anyone over 10.
love it June 14, 2010 Lilly's Dad I am a zelda fanatic and had to this one to my collection especially for the price. I am a few hours into it and it is remarkably good. i thought the train driving would get old but it adds something to the games especially after having to sail around the sea as in the first one. Overall i am enjoying the game and recommend it to anyone over the age of 10.
Showing reviews 1-5 of 100
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